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Cadet

Cadet

Congratulations! If you are reading this it means you have just recently passed your Interview and exam or have passed your Ride along and are enjoying your newly found rank of Cadet/Constable in the APD! Below we will outline all the essential tools for being a successful APD Member. For the Constables please feel free to skip down to the "Passed my RA and I'm now a Constable! Now What?" Section of the guide.


Cadet info
== Setting up/Before logging in ==

Setting up Key Binds

Before you head out on patrol its best to set up a few Key binds and custom controls.

Pre-Existing keys are ones that you don't need to set up but should be aware of.

  • F - Toggles Siren when in the driver's seat of a vehicle.
  • H - Holsters/Unholster's your weapon.
  • 1 - Opens up the wanted Menu to see who has a bounty.
  • L - Turns on the speed radar. Be aware you will need to have your P07 out for it to work.

Custom controls are set by hitting the escape key > Clicking Configure > Followed by Controls > From the drop down menu select "Custom controls" > Finally assign your desired key to the use action.

  • Use Action 9 - Use spike strips.
  • Use Action 11 - Consume Red Gulls. (Red Gull's allow you to sprint for 3mins).
  • Use Action 12 - Earplugs, When toggled ON: Earplugs reduce the volume of all in game sounds except for voice. For example, if a helicopter is nearby, simply enabling your earplugs will enable you to hear civilians

(Earplug volume can be controlled within the Phone Menu's "Settings" App).

Setting up Voice over net

Setting this up will allow you to speak in game while reading someone's charges.

Escape > Configure > Multiplayer > Voice Over Net > Double tap "Caps lock" if you did it correctly it will look like 2xCaps Lock.

Now when reading off charges you won't have to close the menu to speak.

Setting up Team-speak and Discord

Make sure you have Push to talk set up!

Open Team-speak Settings > Options > Capture. Select Push-To-Talk and bind a key.

The Team-speak IP is ts3.gaming-asylum.com:9216

Discord

Discord is the only official backup communications when TeamSpeak is down and must be used if playing cop when TS is unavailable.

Join the Asylum Discord https://www.discord.gg/gamingasylum

To get your discord role, click on the #link_app_here_for_acess channel, and post a link to your application there. A SGT+ will give you your permissions.

It is highly recommended to use the desktop version of discord.


Familiarize yourself with both the rules and the guidebook

Before getting in-game you need to be 100% on both the server rules and APD rules. However, it is assumed that if you are reading this you passed the cadet exam and have the tools and skills required to go in-game.

Guidebook link: https://gaming-asylum.fandom.com/wiki/APD_Dashboard

Getting in Game

You have successfully set up your controls and are ready to enter the Asylum. The first thing you should do is get into team-speak scroll down to the cop channel and yourself a constable or higher to roll with. Enter the channel and wait for a pause in the conversation and politely ask if you can join them. 90% of the time they will say yes but if for some reason they are unwilling to take a cadet simply go on to the next constable. As a cadet, if no constables or higher is available you will be unable to play until one is available and willing to take you.

Once you have found a constable they will tell you which HQ to spawn at. Never leave the HQ without your constable or explicit permission to do so, both you and the constable are responsible for your actions while out on patrol. If it is your first day as a cadet please inform them. The Constable+ will guide you and is there to assist you in becoming a full member of the APD feel free to ask questions and do your best to learn as a cadet.

Talent Points/ Gearing up

While you wait at the HQ for your constable to pick you up, it is a good idea to get yourself proper equipment. As a cadet you will have one talent point available to you. As you play you will earn more points ((Impounding vehicles, Role-playing, Processing fugitives ect.))

  • You can purchase cosmetic and unlocked protective items such as glasses and vests from the Uniform shop.
  • You may purchase unlocked firearms and ammo from the Weapons shop.
  • In addition food and other assorted goods from the Items Shop.
  • Equipment such as Binoculars can be purchased at the Equipment shop.

All Police HQ's have these shops.

Note: If you are changing your load-out and drop gear on the ground, you must seize it! This is done by looking at the equipment on the ground and using the scroll wheel option to seize.


The recommended route for spending talent points is as follows:

  • Show of Force: This will allow you to get a MK-20 or Spar 16 rifle.
  • Show of Force 2: Able to purchase the MXC and SDAR (Constable only), While not useful to you it is required to get the next talent which is extremely important.
  • Prudent: Able to purchase protective tactical vest. The police tac-vest is a lvl 2 armor and is extremely protective from 9mm rounds.


Next after getting your protective vest you will want to be able to heal your self and other officers with the medic tree.


  • First Aid: Can use blood bag to heal up to 80 health.
  • First Aid Level B: Can use blood bag to heal up to 90 health.
  • First Aid Level C: Can use blood bag to heal up to 100 health.
  • Combat Medic: Can revive unconscious player with a defibrillator.


After the medic tree you will want to repair faster.


  • Mechanic: You can now repair vehicles without the use of tools
  • Grease Monkey: Increased speed when repairing.


These are the "Standard" talents that every cop has or should have. After learning those talents the rest is up to personal preference. Anything from increased payout to knowing when a fugitive accesses an ATM. As a cadet, you will get a maximum of 20 talent points.

Pro Tips for Cadets

  • Take the Silencer off of your P07 and attach it to your protector.
  • You are able to purchase a police quad bike for 150$. You are able to lend it to civilians so they can leave the HQ however do remember that it is a privilege for them to have it and not a right. If you believe that they are going to use it to run over cops or destroy it. Do not give it to them.
  • The processing Officer always has the last say when deciding a final ticket price keep in mind if the wanted player turned themselves in you must give a half ticket at minimum.

Example of how to process a player

In this example, a player has begun a store robbery and is armed with a rook and ammo. He is alone and robbing the store, you and your constable drive down with sirens on. Upon your arrival the player takes multiple shots at the police cruiser however does not hit anyone. You exit the vehicle downing the robber and restrain him ending the store robbery.

Now that the player is in custody ask a simple question to get the conversation going as you escort them to the police cruiser. Keep in mind that while you are downed you may be unable to talk so the player may or may not respond immediately. After escorting them to the vehicle put them down and tell them you will be searching their person and their vehicle if they have one nearby. This search comes up empty except for a little bit of stolen money from the store and a rook. The money automatically will get seized and split among online cops. At this point notify the player you will be taking their rook and politely ask the Constable in-game to apply the charge "Attempted Manslaughter". While the constable adds the charge, notify the civilian you will be seizing their firearm > scroll wheel on them and select "Seize illegal items" this will put it in the police vehicle. At this point the player has had all charges applied and it is now your job to read off their charges. You open the wanted list, find their name, and read off ALL of the charges, in this case, it's just "Robbery" and "Attempted Manslaughter" totaling a bounty of 7500$. At this point, it is completely up to you to provide an enjoyable and role-play filled experience. Feed off the player explaining his charges and ask him questions, role-play with him! This is what divides the good cops from the great ones! After role-playing, it is up to you to issue a ticket/pardon based on their role-play and the situation. In this scenario, it will range from a full ticket to a pardon based on your discretion. However, if a player turns themselves in, APD Policies/Procedures dictates processing must start at a 50% reduced ticket price.

Going from Cadet to Constable

As a cadet on your 8th day, you are eligible to take your Ride-Along with a Sergeant. It is important to be prepared for your Ride-Along as if you fail you will be forced to wait between 3-7 days. Keep in mind cadet is a trial period, failure to make constable after 30 days will result in removal from the APD. In addition, if you fail 2 Ride-along's the third MUST be done with a Lieutenant failure to pass the third Ride-along will result in the removal from the APD.

To schedule a Ride-Along please contact a Sergeant on Team-Speak.

Mock Ride Along

Officers with mock certification are Constables+ that have demonstrated their knowledge of the guidebook and are certified to give you the exact same experience as a SGT would on a real ride-along they are there to help and make sure you make it to Constable.

Mock Cert

Always be in sight of the constable you are with and always follow their instructions. Keep up to date on the guidebook and learn as much as possible to pass your ride-along. Good luck!

Taking Your Ride-along

Eligibility

8 days from the day you got your white-listing

Getting "Needs Ride-Along" Tags in Team-speak

As a cadet you get three chances to pass your Ride-along, the first two attempts will be with a SGT and the third will be with a LT. It is helpful to get the "Needs Ride-along" tag as it lets sergeants know you are ready to take your test.

  1. Go to the Asylum official Discord and make sure you have cadet tags, if you do not have discord tags please link your app in the link_app_here_for_perms channel to get your tags.
  2. In the channel "Link_app_here_for_perms" type !needridealong, you will then be messaged by a bot, the bot will open a new chat window with you and ask you for your police application which you will then link to the bot.
  3. The bot will verify your eligibility, once you have been confirmed it will give you a personalized code and tell you to join the cop TS and join the channel "general support" in TeamSpeak.
  4. Once in the channel type !needridealong, the team-speak bot will ask for your personalized code. Simply paste your code and you will be given the tags.

Alternatively, you can ask any SGT for the tag and link them your app in a private message

Passed my RA and I'm now a Constable! Now What?

You have obtained the rank of Constable! Constables are the workforce of the APD and the most common rank. As a Constable you gain access to a multitude of new items and perks, keep in mind with these tools you have a lot of new responsibilities. For specific rules about each new tool you now have (Specifically Helicopters/Lethal Ammunition & Patrolling alone) please consult the APD guidebook.

Additional Responsibilities

As a Officer

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  • Patrolling without direct supervision.
  • You will be expected to know when and why Lethal's should be approved and actively vote when Lethal's are requested and no SGT+ is on.
  • Adding charges in accordance with the guidebook and fairly processing players.
  • Optionally if you wish taking on Cadets and teaching them you are encouraged and allowed to. However it is NOT required, never feel you need to take a cadet with you, in addition taking on multiple cadets is not recommended. Keep in mind you are responsible for the cadet you take on and they should always be within earshot of you while in-game.

As a Civilian

While on civilian you are expected to act as a role model and positive member of the Asylum community. Remember while on Civilian you need to respect that not everyone will get everything right 100% of the time. However, if you feel the need, you are more than welcome to submit both Internal Affairs reports and Player Reports on APD members. Some things to remember are:

  • Never be in a cop channel while on Civilian.
  • Never insult or harass APD members.
  • Do not abuse the 911 Function.
  • Do not threaten an officer with points. (You are encouraged to report officer violating the guidebook, just do not threaten to get them points in or out of game.)
  • If a problem arises simply record and report or go through a SGT+. It is never a good idea to speak with another officer directly.

Adding Charges/Pardoning/Removing Charges

Adding Charges

To add a charge simply scroll wheel on a restrained player and select "Add Charge" and find the corresponding charge you wish to add. Out list of tickets can be found here.

Pardoning

If a Civilian needs a pardon simply open your phone ("Y") open the wanted list, and in the wanted list find their name and selecting it then hit "Pardon".

Removing Charges

If you accidentally charge a Civilian with the wrong or too many charges, you are able to remove charges and correct your mistake. To do this, simply open your phone ("Y") open the wanted list, and in the wanted list find their name. Then click on the charge and enter the number of counts you wish to remove. Then click on "Remove Charge".

New Tools as Constable

Police only forums

After your ride-along, you will have access to the police only section on the forums which will be your direct link to the training center, helpful documents, and more!

New Vehicles/Air Support

  • Off-Road Requires the talent "County Cop" - Off-road is a unique vehicle in the APD as its the only land vehicle with four Gunner Seats.
  • SUV Requires the talent "Patrol Officer" - Good in pursuits of box-trucks/slower vehicles as it can go across rougher terrain than the hatchback.
  • Hatchback (Sport) Requires the talent "Patrol Officer" - Most popular patrol vehicle however is prone to breaking when hitting basically anything.
  • Hummingbird Requires the talent "Flight Training" - Only Air vehicle available to Constables it has four Gunner Seats which makes it ideal for transportation. However, has its own set of specific rules. Please refer to this document.

New Weapons/Items

  • Flashlights/IR lasers Good for augmenting role-play however they give away your position at night and are not recommended unless you forgot your NVGs.
  • Chem-lights Available in different colors (4), good to augment role-play examples include during standard road stops, marking landing zones, warning of oncoming traffic of a hazard.
  • Smoke Grenades Available in different colors (7), good for covering pushes/revives or designating landing areas.
  • Flash Bangs Requires the talent "Stunning", good for disorienting players.
  • Scopes While you have access to basic scopes (Red-dot/holo) as a cadet, once you are constable you have access. RCO, ARCO, ERCO, MRCO.
  • 6.5mm MX Requires "Show Of Force 3".
  • Lethal Toggle Option On your scroll wheel you will now have a red "Load Lethal Rounds" option. Selecting this will enable lethal ammunition. Selecting the now green "Load Non-Lethal Rounds" will switch back to downing ammunition. Keep in mind as an officer you are required to have downing rounds loaded unless otherwise authorized.
  • Pilot Coveralls Unlock-able via loot-crates. Provides additional Armor. When combined with the Tac Vest, grants the best armor available on Asylum.

Please note unlike your "Y" inventory these items will be lost on death and need to be repurchased. However at each police spawn a "Gear-up" option is available which will outfit you with the items you had before death.

Corporal

Corporal

Requirements

  • Playtime (either or):
    • Have been a Constable for at least 6 weeks.
    • Have played a minimum of 100 hours since gaining or regaining the rank of constable.
      • If you want to go this route make sure you take note of your playtime on myasylum so you know when you meet the requirement!
  • Must be 17 years of age or older.

If you are a returning Constable from a removal, disciplinary action, etc., you are still required to have been a Constable for 6 weeks in a row.

Additional Responsibilities

  • Role-model and leader in the absence of higher-ranking officers.
  • Responds to higher up requests from constables.
  • Expected to be well informed on the guidebook.

New Tools & Perks

As a Corporal, you will have access to the following perks.

  • Corporal Uniform
  • Hellcat Requires the talent Flight Transport. Seats 6 passengers.
  • Hunter Requires the talent Advanced Driver Seats 4 passengers.
  • Police Transport Van Requires the talent Patrol Officer. Seats 11 passengers.
  • Marked Police Prowler Requires the talent Advanced Driver. Seats 7 passengers.
  • Offroad (Comms) Requires no additional talents. Seats 5 passengers.
  • Rhib Boat Requires no additional talents. Seats 6 passengers.
  • MXM Requires the talent Show of Force 4. MXM is an MX variant that is stronger at ranges exceeding 300m+ has a lower rate of fire than the MX.
  • Access to additional suppressors when undercover. (.45, 5.56, 5.7mm, and 6.5mm)
  • 2 Additional Talent Points (22 Total)

Prestige

Upon logging into the server you will be able to select one of three new slots, Warrant, Medic, and Undercover. These slots are found at the bottom of the list from where you would normally find your cop slot.

  • Medic & Warrant will share inventories while Undercover will be separate.
  • While playing in these slots you will earn Cop prestige.
  • Cop prestige is used to upgrade your Warrant, Undercover, and Medic skills.
  • Cop Prestige can be viewed from the Prestige button on your phone. A list of perks can be found below.


Warrant

  • Ability to request one warrant and track the warrant similar to a civilian bounty hunter.
  • All upgrades to warrant tracking abilities will apply to active APB's as well (currently disabled).


  • Novice Man Tracker 1,000 Prestige. 1km track radius.
  • Improved Man Tracker 5,000 Prestige. 900m track radius.
  • Corporal Master Tracker 10,000 Prestige. 800m track radius.
  • Sergeant Man Tracker 20,000 Prestige. 500m track radius.
  • Sergeant Master Tracker 30,000 Prestige. 400m track radius.
  • Lieutenant Manhunter 40,000 Prestige. 300m track radius.
  • Master Manhunter 50,000 Prestige. 200m track radius.


  • Basic Sources 5,000 Prestige. 8 minute track timer.
  • Improved Sources 20,000 Prestige. 6 minute track timer.
  • Cultivated Sources 35,000 Prestige. 3 minute track timer.
  • Master of Information 65,000 Prestige. 2 minute track timer.


Medic

  • Receives Medic requests.
  • See Medic requests on the map.


  • I/V Beginner 10,000 Prestige. 25% chance to not consume blood bags.
  • I/V Technician 15,000 Prestige. Use blood bags 15% faster.
  • I/V Expert 25,000 Prestige. Use blood bags 25% faster.
  • I/V Master 40,000 Prestige. Use blood bags 50% faster.
  • I/V Global Elite” 80,000 Prestige. Can use blood bags on others while prone


  • Triage Technician 25,000 Prestige. Use defibrillators 25% faster.
  • Triage Expert 35,000 Prestige. Defibrillator cooldown is reduced to 4 minutes.
  • Triage Master 45,000 Prestige. Personal revive cooldown is reduced to 2 minutes. (From 5 minutes)
  • Master Medic 65,000 Prestige. Do not consume medical equipment upon use. SGT+ Only
  • Master Combat Medic 100,000 Prestige. Bypass the revive cooldown of the person you are reviving. Captain Only


Undercover

  • Can shoot civilians without initiation in red zones.
  • Can ignore 20 minute timer on illegal zones (This is not to be abused).
  • Can remain inside of an illegal zone for as long as it would take to fill your current (civilian) vehicle.
  • Can hide rank.
  • Access to a vast amount of civilian vehicles, weapons & clothes.
  • Access to the CMR-76 rifle. Officers are not allowed to drop this rifle to anyone without the required prestige tier.
  • Undercover vehicles can only be used while in Undercover slot.


  • Unmarked Vehicles 1,000 Prestige. Access to civilian "Potato" hatches.
  • Improved Vehicles 15,000 Prestige. Access to civilian Jeep & Off-road.
  • Advanced Vehicles 30,000 Prestige. Access to civilian SUVs, Hatchback sports, and Vans.
  • Vehicle Master 65,000 Prestige. Access to Box Truck, Zamack, Hemmtts, Quilins, and unmarked Prowlers.


  • Basic Air 10,000 Prestige. Access to civilian hummingbird & M900.
  • Improved Air 35,000 Prestige. Access to civilian Hellcat & Orca.
  • Advanced Air 65,000 Prestige. Access to civilian Mohawk.


  • Novice I/V Technician 10,000 Prestige. Using blood-bag on others is 25% faster.
  • Novice Medical Technician 25,000 Prestige. 25% chance to not consume medical equipment upon use.
  • Novice Triage Technician 45,000 Prestige. Use defibrillators 25% faster.

Leadership

Useable by all slots

  • Tacticool 5,000 Prestige. Tac ping faster
  • Allied Armory 20,000 Spawn with an MX instead of a SPAR SGT only
  • invested 30,000 Prestige. Allows purchase of carrier lite SGT only
  • Armory Access 20,000 Prestige. Spawn with an MXM instead of a MX SGT only


Sergeant

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Eligibility Requirements

  • Must be an active Corporal.
  • Must be 17 years or older.
  • May NOT be a paramedic+


Recommended Traits for Sergeants

Sergeants are Lieutenant's assistants. Sergeants are leaders in the absence of a Lieutenant+. Our Lieutenants look for certain traits in Corporals who are looking to become a Sergeant. These include, but are not limited to:

  • Maturity
  • Able to help out officers no matter the rank.
  • Leadership traits
  • Has great guidebook knowledge.
  • Can handle grey area situations well.
  • Confidence - this means being able to deal with certain situations decisively.
  • Great role play
  • Being great in combat is not a requirement but is definitely a benefit to the force.

Additional Responsibilities

  • Role-model and leader
  • Responds to higher up requests.
  • Expected to be well informed on guidebook knowledge.
  • Provide Ride-Alongs to cadets seeking to move on to constable.
  • Vote on and promote constables to corporal.
  • Accept or deny new APD applications.
  • Give disciplinary action in the form of verbal warnings.
  • Hold briefings on important APD issues and topics.
  • Perform trial by combat when necessary.
  • Authorize lethal when necessary

New Tools & Perks

As a Sergeant, you will have access to the following perks:

  • Sergeant Uniform
  • LIM Jeep
  • Orca Requires the talent Flight Transport Seats 6 passengers.
  • Strider Requires the talent Advanced Driver Seats 4 passengers.
  • Spar-16s Requires the talent Show of Force 4.
  • 2 Additional Talent Points (24 Total)
  • UAV Drone Requires the talent Surveillance and a UAV terminal.
  • Patrol Illegal Areas via helicopter without ground forces.
  • Supervisor hatchback skin
  • Access to cameras located in special locations.
  • Able to get Sergeant of the month

UAV Drone

As a Sergeant, you will have access to a UAV Drone that can be deployed.

To obtain the drone, you must have the required talent Surveillance and then purchase it from the APD gear shop under backpacks. Additionally, purchase a UAV Terminal from the APD gear shop.

Here is how to use the drone in Asylum.

Uses of the UAV drone:

  • May not patrol illegal areas.
  • May only have 1 drone per Sergeant+ at any given time.
  • Assist in the pursuit of criminals.
  • Utilize the thermal camera to make location callouts.

Sergeant of the month

Receive

  • Ability to use MK-1s that Lieutenants OR Captains have dropped even after they have logged off.
  • A handful of Ifrits in your garage.
  • A one time deposit of 500,000 into your bank account.

Retirement

After 6 months the Sergeant has the choice of retiring which will grant him permanent corporal status. Or they have the choice to work up the ranks to get to the rank of Lieutenant.


Lieutenant

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Eligibility Requirements

  • Must be chosen by Captain(s)

Needed Traits for Lieutenants

Lieutenant's are here to clear up any miscommunications about the guidebook. They are leaders in the absence of Captains. They are picked from the best Sergeants that embody these traits.

  • Maturity
  • Able to help out officers no matter the rank.
  • Leadership traits
  • Has great guidebook knowledge.
  • Can handle grey area situations well.
  • Confidence - this means being able to deal with certain situations decisively.
  • Great role play
  • Being great in combat is not a requirement but is definitely a benefit to the force.

Additional Responsibilities

  • Role-model and leader
  • Responds to higher up requests.
  • Expected to be very well informed on guidebook knowledge.
  • Provide Ride-Alongs to cadets seeking to move on to constable.
  • Vote on and promote corporal to Sergeant.
  • Perform APD interviews.
  • Give disciplinary action in form of verbal warnings.
  • Hold briefings on important APD issues and topics.
  • Perform trial by combats when necessary.
  • Give permission to lethal when necessary
  • Handle IA reports.

New Tools & Perks

As a Lieutenant, you will have access to the following perks:

  • Lieutenant Uniform
  • Minigun Qilin
  • Unarmed Blackfoot
  • Huron Requires the talent Flight Transport Seats 18 passengers.
  • ifrit Requires the talent Advanced Driver Seats 4 passengers.
  • MK1 Requires the talent Show of Force 4.
  • Access to the UGV Stomper & MQ-12 Falcon drones. (Standard drone policy applies, must be within a 7km radius of the operator)
  • 2 Additional Talent Points (26 Total)
  • House raiding, refer to this guide Raiding Policies
  • Rebel outpost raids, also refer to the guide above.
  • able to get Lieutenant of the month

Lieutenant of the month

Receive

  • A 50% reduction on activities for the month.
  • A one time deposit of 750,000

Retirement

Lieutenants are capable of retiring 6 months into their rank. They have the same perks as a retired sergeant but have the ability to apply for in-game sergeant with less activities then a normal sergeant.

2nd Lieutenant

For more information about 2nd Lieutenants see this.


Captain

Captain

Eligibility Requirements

  • Must be an active Lieutenant.


What is a Captain?

Captains are Lieutenants who are voted into the position by staff voting or chosen by Senior Admins. They are the highest ranking members of the APD and have final say over demotions, promotions, and can override any discipline actions taken.


Additional Responsibilities

  • They are capable of doing whatever Lieutenant can
  • They must make and manage the guidebook.
  • They must overlook every demotion and promotion for final calls.


New Tools & Perks

As a Captain, you will have access to the following perks:

  • Captain Uniform
  • Marshall Requires the talent Advanced Driver Seats 8 passengers.
  • Capable of dropping gear to any Faction
  • Cartel and Rebel raids every 30 minutes refer to Raiding Policies
  • Allow civs to keep contraband.
  • Access to the ED-D 1D Pelter drone. Standard drone policies apply. Must only use within a 7km radius of the operator & only 1 may be active at a time.
  • 2 Additional Talent Points (28 Total)
  • Allow civs to keep contraband.
  • Allowed to take unconventional measures when dealing with heinous individuals/groups.

Retirement

Retired captains keep all in game perks but lose the ability to do any administrative tasks when it comes to the APD. They are capable of retiring after 6 months.

Also captains can get removed by Lieutenants by a majority vote, checkout Section F

Chief of Police

The Chief of Police is an admin only role for Captains they are responsible IA/discipline on current/retired staff. They are held to the same standard and have the same power as a regular captain.

They are expected to

  • Be a direct line of communication from the server staff and APD.
  • Host in game events on behalf of the APD.
  • Test new in game implementations and policy when needed.




Credits

Written by Patato and updated by Randoe 7/15/23 Special thanks to all the higher ups who helped us make this.



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